The Ember Isles in Marauder's Sea: four corner islands, volcano and river labyrinths, and a central crossing. How to play.
Four coals left when the sea put a fire out. One isle still wears a crater; another is all tangled water; a third is sand and delta; the last is ridge and jungle. The crossing in the middle is where the last heat lives. Pirates say if you see steam on a calm morning, do not brag about it in port.
Corner starts, mid-map fights. Specialize: volcano high ground, river maze for boats, sandy deltas for wide beaches. The central islets are a raid highway — mine them or lose them.
See also: The Hexacephalic Archipelago · Factory · play Marauder's Sea free